TrueTypeFontImporter Manual     Reference     Scripting  
Scripting > Editor Classes > TrueTypeFontImporter
TrueTypeFontImporter Class, inherits from AssetImporter

AssetImporter for importing Fonts

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Variables
fontSize

Font size to use for importing the characters.

fontTextureCase

Use this to adjust which characters should be imported.

fontRenderMode

How to render the font when generating the font Texture

Inherited members
Inherited Variables
assetPath

The path name of the asset for this importer (Read Only)

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifyable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

Inherited Class Functions
GetAtPath

Retrieves the asset importer for the asset at path.

operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.