Transform.TransformDirection Manual     Reference     Scripting  
Scripting > Runtime Classes > Transform
Transform.TransformDirection

function TransformDirection (direction : Vector3) : Vector3

Description

Transforms direction from local space to world space.

This operation is not affected by scale or position of the transform. The returned vector has the same length as direction.

// Calculate the x-axis relative to the camera
camera = Camera.main.transform;
cameraRelativeRight = camera.TransformDirection (Vector3.right);
// Apply a force relative to the camera's x-axis
rigidbody.AddForce (cameraRelativeRight * 10);

function TransformDirection (x : float, y : float, z : float) : Vector3

Description

Transforms direction x, y, z from local space to world space.

This operation is not affected by scale or position of the transform. The returned vector has the same length as direction.

// Calculate the x-axis relative to the camera
camera = Camera.main.transform;
cameraRelativeRight = camera.TransformDirection (1, 0, 0);
// Apply a force relative to the camera's x-axis
rigidbody.AddForce (cameraRelativeRight * 10);