Transform.RotateAround Manual     Reference     Scripting  
Scripting > Runtime Classes > Transform

function RotateAround (point : Vector3, axis : Vector3, angle : float) : void


Rotates the transform about axis passsing through point in world coordinates by angle degrees.

This modifies both the position and the rotation of the transform.

function Update() {
// spin the object around the world origin at 20 degrees/second.
transform.RotateAround (, Vector3.up, 20 * Time.deltaTime);