Transform.InverseTransformPoint Manual     Reference     Scripting  
Scripting > Runtime Classes > Transform
Transform.InverseTransformPoint

function InverseTransformPoint (position : Vector3) : Vector3

Description

Transforms position from world space to local space. The opposite of Transform.TransformPoint.

Note that the returned position is affected by scale. Use Transform.InverseTransformDirection if you are dealing with directions.

// Calculate the transform's position relative to the camera.
camera = Camera.main.transform;
cameraRelative = camera.InverseTransformPoint(transform.position);
if (cameraRelative.z > 0) {
print ("The object is in front of the camera");
}
else {
print ("The object is behind the camera");
}

function InverseTransformPoint (x : float, y : float, z : float) : Vector3

Description

Transforms the position x, y, z from world space to local space. The opposite of Transform.TransformPoint.

Note that the returned position is affected by scale. Use Transform.InverseTransformDirection if you are dealing with directions.

// Calculate the world origin relative to this transform.
relativePoint = transform.InverseTransformPoint(0, 0, 0);
if (relativePoint.z > 0) {
print ("The world origin is in front of this object");
}
else {
print ("The world origin is behind of this object");
}