TextureImporter Manual     Reference     Scripting  
Scripting > Editor Classes > TextureImporter
TextureImporter Class, inherits from AssetImporter

Texture importer lets you modify Texture2D import settings from editor scripts.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Settings of this class match the ones exposed in Texture Import Settings.

Variables
textureFormat

Format of imported texture.

recommendedTextureFormat

Automatically determined best texture format (Read Only).

maxTextureSize

Maximum texture size.

grayscaleToAlpha

Generate alpha channel from intensity?

generateCubemap

Cubemap generation mode.

npotScale

Scaling mode for non power of two textures.

isReadable

Is texture data readable from scripts.

mipmapEnabled

Generate mip maps for the texture?

borderMipmap

Keep texture borders the same when generating mipmaps?

correctGamma

Should mip maps be generated with gamma correction?

mipmapFilter

Mipmap filtering mode.

fadeout

Fade out mip levels to gray color?

mipmapFadeDistanceStart

Mip level where texture begins to fade out.

mipmapFadeDistanceEnd

Mip level where texture is faded out completely.

convertToNormalmap

Convert heightmap to normal map?

normalmapFilter

Normal map filtering mode.

heightmapScale

Amount of bumpyness in the heightmap.

Inherited members
Inherited Variables
assetPath

The path name of the asset for this importer (Read Only)

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifyable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

Inherited Class Functions
GetAtPath

Retrieves the asset importer for the asset at path.

operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.