Texture2D Manual     Reference     Scripting  
Scripting > Runtime Classes > Texture2D
Texture2D Class, inherits from Texture

Class for texture handling. Use this to create textures on the fly or to modify existing texture assets.

Variables
mipmapCount

How many mipmap levels are in this texture (Read Only).

format

The format of the pixel data in the texture (Read Only).

Constructors
Texture2D

Create a new empty texture.

Functions
SetPixel

Sets pixel color at coordinates (x,y).

GetPixel

Returns pixel color at coordinates (x, y).

GetPixelBilinear

Returns filtered pixel color at normalized coordinates (u, v).

SetPixels

Set a block of pixel colors.

LoadImage

Loads an image from a byte array.

GetPixels

Get a block of pixel colors.

Apply

Actually apply all previous SetPixel and SetPixels changes.

Resize

Resizes the texture.

Compress

Compress texture into DXT format.

PackTextures

Packs multiple textures into a texture atlas.

ReadPixels

Read screen pixels into the saved texture data.

EncodeToPNG

Encodes this texture into PNG format.

Inherited members
Inherited Variables
width

Width of the texture in pixels (Read Only)

height

Height of the texture in pixels (Read Only)

filterMode

Filtering mode of the texture.

anisoLevel

Anisotropic filtering level of the texture.

wrapMode

Wrap mode (Repeat or Clamp) of the texture.

mipMapBias

Mip map bias of the texture.

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifyable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.