Texture.mipMapBias Manual     Reference     Scripting  
Scripting > Runtime Classes > Texture

var mipMapBias : float


Mip map bias of the texture.

A positive bias makes a texture appear extra blurry, while a negative bias sharpens the texture. Note that using large negative bias can reduce performance, so it's not recommended to use more than -0.5 negative bias. In most cases better sharpening of the texture can be achieved by using anisotropic filtering.

See Also: Texture.anisoLevel, texture assets.

renderer.material.mainTexture.mipMapBias = 0.5;