Terrain.SetNeighbors Manual     Reference     Scripting  
Scripting > Runtime Classes > Terrain

function SetNeighbors (left : Terrain, top : Terrain, right : Terrain, bottom : Terrain) : void


Lets you setup the connection between neighboring Terrains.

This ensures LOD matches up on neighboring terrains. Note that it is not enough to call this function on one Terrain, you need to set the neighbors of each terrain