Terrain.treeCrossFadeLength Manual     Reference     Scripting  
Scripting > Runtime Classes > Terrain
Terrain.treeCrossFadeLength

var treeCrossFadeLength : float

Description

Total distance delta that trees will use to transition from billboard orientation to mesh orientation.

Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation

function Start () {
Terrain.activeTerrain.treeCrossFadeLength = 20;
}