Terrain.heightmapMaximumLOD Manual     Reference     Scripting  
Scripting > Runtime Classes > Terrain

var heightmapMaximumLOD : int


Lets you essentially lower the heightmap resolution used for rendering

This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.

function Start () {
Terrain.activeTerrain.heightmapMaximumLOD = 1;