Shader.SetGlobalMatrix Manual     Reference     Scripting  
Scripting > Runtime Classes > Shader

static function SetGlobalMatrix (propertyName : string, mat : Matrix4x4) : void


Sets a global matrix property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.