Rigidbody.AddRelativeTorque Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody
Rigidbody.AddRelativeTorque

function AddRelativeTorque (torque : Vector3, mode : ForceMode = ForceMode.Force) : void

Description

Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.

As a result the rigidbody will start spinning around the torque axis.

// Spins the rigidbody around its own y-axis
function FixedUpdate () {
rigidbody.AddRelativeTorque (Vector3.up * 10);
}

function AddRelativeTorque (x : float, y : float, z : float, mode : ForceMode = ForceMode.Force) : void

Description

Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.

As a result the rigidbody will start spinning around the torque axis.

// Spins the rigidbody around its own y-axis
function FixedUpdate () {
rigidbody.AddRelativeTorque (0, 10, 0);
}

If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.