Rigidbody.useGravity Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody

var useGravity : bool


Controls whether gravity affects this rigidbody.

If set to false the rigidbody will behave as in outer space.

// Disables gravity on all rigid bodies entering this collider.
function OnTriggerEnter (other : Collider)
if (other.attachedRigidbody)
other.attachedRigidbody.useGravity = false;
// Turn this collider into a trigger on startup
collider.isTrigger = true;