Rigidbody.solverIterationCount Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody

var solverIterationCount : int


Allows you to override the solver iteration count per rigidbody.

The solverIterationCount determines how accuratly joints and contacts are resolved. If you are having trouble with jointed bodies oscillating and behaving eratically setting a higher solver iteration count may improve there stability.

rigidbody.solverIterationCount = 10;