Rigidbody.inertiaTensorRotation Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody

var inertiaTensorRotation : Quaternion


The rotation of the inertia tensor.

If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

// Resets the inertia tensor to be the coordinate system of the transform
rigidbody.inertiaTensorRotation = Quaternion.identity;