Resources.LoadAssetAtPath Manual     Reference     Scripting  
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static function LoadAssetAtPath (assetPath : string, type : Type) : Object


Returns a resource at an asset path (Editor Only).

This function always return null in the standalone player or web player. This is useful for quickly accesing an asset for use in the editor only.

var prefab : GameObject;

function Start () {
prefab = Resources.LoadAssetAtPath("Assets/Artwork/mymodel.fbx", GameObject);