Resources.Load Manual     Reference     Scripting  
Scripting > Runtime Classes > Resources
Resources.Load

static function Load (path : string) : Object

Description

Loads an asset stored at path in the Resources folder.

Returns the asset at path if it can be found otherwise returns null. The path is relative to the Resources folder, extensions must be omitted. The Resources folder can be anywhere inside the Assets folder.

// Assigns a texture named "Assets/Resources/glass" to a Plane.
function Start () {
var go = new GameObject.CreatePrimitive(PrimitiveType.Plane);
go.renderer.material.mainTexture = Resources.Load("glass");
}

// Instantiates a prefab at the path "Assets/Resources/enemy".
function Start () {
var instance : GameObject = Instantiate(Resources.Load("enemy"));
}

static function Load (path : string, type : Type) : Object

Description

Loads an asset stored at path in the Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned. The path is relative to the Resources folder, extensions must be omitted. The Resources folder can be anywhere inside the Assets folder.

// Assigns a texture named "glass" to a Plane.
function Start () {
var go = new GameObject.CreatePrimitive(PrimitiveType.Cube);
go.renderer.material.mainTexture = Resources.Load("glass", Texture2D);
}

// Instantiates a prefab named "Resources/enemy".
function Start () {
var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject));
}