RenderTexture.isCubemap Manual     Reference     Scripting  
Scripting > Runtime Classes > RenderTexture

var isCubemap : bool


If enabled, this Render Texture will be used as a Cubemap

Cubemap render textures are most often used for dynamic cubemap reflections, see Camera.RenderToCubemap. A cubemap render texture must have the same width and height, and must be power of two size (see isPowerOfTwo).

See Also: Camera.RenderToCubemap, Reflective shaders.