Random.Range Manual     Reference     Scripting  
Scripting > Runtime Classes > Random

static function Range (min : float, max : float) : float


Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).

// Instantiates prefab somewhere between -10 and 10 on the x-z plane
var prefab : GameObject;
function Start () {
var position = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
Instantiate(prefab, position, Quaternion.identity);

static function Range (min : int, max : int) : int


Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).

If max equals min, min will be returned. The returned value will never be max unless min equals max.

// Loads a random level from the level list
Application.LoadLevel(Random.Range(0, Application.levelCount));