Quaternion.LookRotation Manual     Reference     Scripting  
Scripting > Runtime Classes > Quaternion

static function LookRotation (forward : Vector3, upwards : Vector3 = Vector3.up) : Quaternion


Creates a rotation that looks along forward with the the head upwards along upwards

Logs an error if the forward direction is zero.

// Most of the time you can use:
// transform.LookAt instead
var target : Transform;
function Update ()
var relativePos = target.position - transform.position;
var rotation = Quaternion.LookRotation(relativePos);
transform.rotation = rotation;