Quaternion.Lerp Manual     Reference     Scripting  
Scripting > Runtime Classes > Quaternion

static function Lerp (a : Quaternion, b : Quaternion, t : float) : Quaternion


Interpolates from towards to by t and normalizes the result afterwards.

This is faster than Slerp but looks worse if the rotations are far apart.

// Interpolates rotation between the rotations
// of from and to.
// (Choose from and to not to be the same as
// the object you attach this script to)
var from : Transform;
var to : Transform;
var speed = 0.1;
function Update ()
transform.rotation =
Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);