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Scripting > Runtime Classes > Quaternion
Quaternion.Euler

static function Euler (x : float, y : float, z : float) : Quaternion

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

// A rotation 30 degrees around the y-axis
var rotation = Quaternion.Euler(0, 30, 0);

static function Euler (euler : Vector3) : Quaternion

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

// A rotation 30 degrees around the y-axis
var rotation = Quaternion.Euler(Vector3(0, 30, 0));