Quaternion.Angle Manual     Reference     Scripting  
Scripting > Runtime Classes > Quaternion
Quaternion.Angle

static function Angle (a : Quaternion, b : Quaternion) : float

Description

Returns the angle in degrees between two rotations a and b.

// Calculates the angle (degrees) between
// the rotation of this transform and target.
var target : Transform;

function Update ()
var angle = Quaternion.Angle(transform.rotation, target.rotation);
}