PhysicMaterial.frictionCombine Manual     Reference     Scripting  
Scripting > Runtime Classes > PhysicMaterial

var frictionCombine : PhysicMaterialCombine


Determines how the friction is combined.

Traditionally friction properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the friction values of two materials are combined.

collider.material.frictionCombine = PhysicMaterialCombine.Average;