PhysicMaterial.bounceCombine Manual     Reference     Scripting  
Scripting > Runtime Classes > PhysicMaterial

var bounceCombine : PhysicMaterialCombine


Determines how the bouncyness is combined.

Traditionally bouncyness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bouncyness values of two materials are combined.

collider.material.bounceCombine = FrictionCombineMode.Average;