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PhysicMaterial.bounceCombine

var bounceCombine : PhysicMaterialCombine

Description

Determines how the bouncyness is combined.

Traditionally bouncyness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bouncyness values of two materials are combined.

collider.material.bounceCombine = FrictionCombineMode.Average;