ParticleEmitter.Emit Manual     Reference     Scripting  
Scripting > Runtime Classes > ParticleEmitter
ParticleEmitter.Emit

function Emit () : void

Description

Emit a number of particles.

Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.

// Emit a random amount of particles between min and max emission now.
particleEmitter.Emit();

function Emit (count : int) : void

Description

Emit count particles immediately

// Emit 10 particles
particleEmitter.Emit(10);

function Emit (pos : Vector3, velocity : Vector3, size : float, energy : float, color : Color) : void

Description

Emit a single particle with given parameters.

// Emit one particle at the origin, shooting straight up.
// The size of the particle is 0.2 and it will live 2 seconds long.
particleEmitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow);