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Object.FindObjectsOfType

static function FindObjectsOfType (type : Type) : Object[]

Description

Returns a list of all active loaded objects of Type type.

It will return no assets (meshes, textures, prefabs, ...) or inactive objects.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

// When clicking on the object, it will disable all springs on all
// hinges in the scene.
function OnMouseDown () {
hinges = FindObjectsOfType (HingeJoint);
for (var hinge : HingeJoint in hinges) {
hinge.useSpring = false;
}
}

For C# users there is a generic version available.

// When clicking on the object, it will disable all springs on all
// hinges in the scene.
public class Something : MonoBehaviour
{
void OnMouseDown()
{
HingeJoint[] hinges = FindObjectsOfType<HingeJoint>();
for (HingeJoint hinge in hinges) {
hinge.useSpring = false;
}
}
}