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Network.OnPlayerConnected

function OnPlayerConnected (player : NetworkPlayer) : void

Description

Called on the server whenever a new player has successfully connected.

private var playerCount: int = 0;
function OnPlayerConnected(player: NetworkPlayer) {
Debug.Log("Player " + playerCount++ +
" connected from " + player.ipAddress +
":" + player.port);
// Populate a data structure with player information ...
}