Network.Destroy Manual     Reference     Scripting  
Scripting > Runtime Classes > Network
Network.Destroy

static function Destroy (viewID : NetworkViewID) : void

Description

Destroy the object associated with this view ID across the network.

The object is destroyed locally and remotely.

var timer : float;
function Awake () {
timer = Time.time;
}
// Network destroy the object which has this script
// it must have a NetworkView attached
function Update() {
if (Time.time - timer > 2)
{
Network.Destroy(GetComponent(NetworkView).viewID);
}
}

static function Destroy (gameObject : GameObject) : void

Description

Destroy the object across the network.

The object is destroyed locally and remotely.

var timer : float;
function Awake () {
timer = Time.time;
}
// Network destroy the object which has this script
function Update() {
if (Time.time - timer > 2)
{
Network.Destroy(gameObject);
}
}