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Network.connections

static var connections : NetworkPlayer[]

Description

All connected players.

On a client this contains only the server.

function OnGUI() {
if (GUILayout.Button ("Disconnect first player")) {
if (Network.connections.length > 0) {
Debug.Log("Disconnecting: "+
Network.connections[0].ipAddress+":"+Network.connections[0].port);
Network.CloseConnection(Network.connections[0], true);
}
}
}