MonoBehaviour.OnSerializeNetworkView Manual     Reference     Scripting  
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MonoBehaviour.OnSerializeNetworkView

function OnSerializeNetworkView (stream : BitStream, info : NetworkMessageInfo) : void

Description

Used to customize synchronization of variables in a script watched by a network view.

It is automatically determined if the variables being serialized should be sent or received, see example below for a better description. This depends on who owns the object, i.e. the owner sends and all others receive.

// This objects health information
int currentHealth;

function OnSerializeNetworkView(stream : BitStream,
info : NetworkMessageInfo)
{
if (stream.isWriting)
{
int health = currentHealth;
stream.Serialize(health);
}
else
{
int health = 0;
stream.Serialize(health);
currentHealth = health;
}
}