MonoBehaviour.OnMasterServerEvent Manual     Reference     Scripting  
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MonoBehaviour.OnMasterServerEvent

function OnMasterServerEvent (msEvent : MasterServerEvent) : void

Description

Called on clients or servers when reporting events from the MasterServer.

Like, for example, when a host list has been received or host registration succeeded.

function Start () {
Network.InitializeServer(32, 25000);
}

function OnServerInitialized() {
MasterServer.RegisterHost( "MyGameVer1.0.0_42"
, "My Game Instance"
, "This is a comment and place to store data");
}

function OnMasterServerEvent(msEvent: MasterServerEvent)
{
if (msEvent == MasterServerEvent.RegistrationSucceeded) {
Debug.Log("Server registered");
}
}