MonoBehaviour.OnLevelWasLoaded Manual     Reference     Scripting  
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function OnLevelWasLoaded (level : int) : void


This function is called after a new level was loaded.

/level/ is the index of the level that was loaded. Use the menu item File->Build Settings... to see what scene the index refers to. See Also: Application.LoadLevel

// Prints "Woohoo" when level 13 is loaded.
function OnLevelWasLoaded (level : int) {
if (level == 13) {
print ("Woohoo");

OnLevelWasLoaded can be a co-routine, simply use the yield statement in the function.