ModelImporterMeshCompression Manual     Reference     Scripting  
Scripting > Editor Enumerations > ModelImporterMeshCompression
ModelImporterMeshCompression Enumeration

Mesh compression options for ModelImporter.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data.

See Also: ModelImporter.meshCompression.


No mesh compression (default).


Low amount of mesh compression.


Medium amount of mesh compression.


High amount of mesh compression.