ModelImporter Manual     Reference     Scripting  
Scripting > Editor Classes > ModelImporter
ModelImporter Class, inherits from AssetImporter

Model importer lets you modify model import settings from editor scripts.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Settings of this class match the ones exposed in Mesh Import Settings.

Variables
generateMaterials

Material generation options.

globalScale

Global scale factor for importing.

addCollider

Add mesh colliders to imported meshes.

recalculateNormals

Should normals be recalculated when importing.

normalSmoothingAngle

Smoothing angle for calculating normals.

splitTangentsAcrossSeams

Should tangents be split across UV seams.

swapUVChannels

Swap primary and secondary UV channels when importing.

generateAnimations

Animation generation options.

tangentSpaceMode

Tangent space options.

bakeIK

Bake Inverse Kinematics (IK) when importing.

meshCompression

Mesh compression setting.

animationCompression

Animation compression setting.

splitAnimations

Should animation be split into multiple clips when importing.

animationWrapMode

The default wrap mode for the generated animation clips.

clipAnimations

Animation clips to split animation into.

Inherited members
Inherited Variables
assetPath

The path name of the asset for this importer (Read Only)

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifyable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

Inherited Class Functions
GetAtPath

Retrieves the asset importer for the asset at path.

operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.