Mesh.SetTriangles Manual     Reference     Scripting  
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function SetTriangles (triangles : int[], submesh : int) : void


Sets the triangle list for the submesh

A submesh is simply a seperate triangle list. When the mesh renderer uses multiple materials, you should ensure that there are as many submeshes as materials.

It is recommended to assign a the triangle array after assigning the vertex array in order to avoid out of bounds errors.

See Also: subMeshCount.