Matrix4x4.SetColumn Manual     Reference     Scripting  
Scripting > Runtime Classes > Matrix4x4

function SetColumn (i : int, v : Vector4) : void


Sets a column of the matrix.

You use this to build transformation matrices using right, up and forward vectors:

// build a matrix from a transform.
var matrix = Matrix4x4();

/// Build a matrix from a transform.
function Start () {
matrix.SetColumn (0, transform.right);
matrix.SetColumn (1, transform.up);
matrix.SetColumn (2, transform.forward);
var p = transform.position;
matrix.SetColumn (3, Vector4 (p.x, p.y, p.z, 1));

The i-th column is set from v. i must be from 0 to 3 inclusive.

See Also: GetColumn.