Matrix4x4.Perspective Manual     Reference     Scripting  
Scripting > Runtime Classes > Matrix4x4

static function Perspective (fov : float, aspect : float, zNear : float, zFar : float) : Matrix4x4


Creates a perspective projection matrix.

fov is the vertical field-of-view of the perspective matrix, aspect is the aspect ration (width divided by height). zNear and zFar set up the depth clipping planes.

See Also: GL.LoadPixelMatrix, GL.LoadProjectionMatrix, GUI.matrix.