Matrix4x4.MultiplyPoint3x4 Manual     Reference     Scripting  
Scripting > Runtime Classes > Matrix4x4

function MultiplyPoint3x4 (v : Vector3) : Vector3


Transforms a position by this matrix (fast).

Returns a position v transformed by the current transformation matrix. This function is a faster version of MultiplyPoint; but it can only handle regular 3D transformations. MultiplyPoint is slower, but can handle projective transformations as well.

See Also: MultiplyPoint, MultiplyVector.