Matrix4x4.MultiplyPoint Manual     Reference     Scripting  
Scripting > Runtime Classes > Matrix4x4

function MultiplyPoint (v : Vector3) : Vector3


Transforms a position by this matrix (generic).

Returns a position v transformed by the current fully arbitrary matrix. If the matrix is a regular 3D transformation matrix, it is much faster to use MultiplyPoint3x4 instead. MultiplyPoint is slower, but can handle projective transformations as well.

See Also: MultiplyPoint3x4, MultiplyVector.