Material.SetColor Manual     Reference     Scripting  
Scripting > Runtime Classes > Material

function SetColor (propertyName : string, color : Color) : void


Set a named color value.

Many shaders use more than one color. Use SetColor to change the propertyName color.

Common color names used by Unity's builtin shaders:
"_Color" is the main color of a material. This can also be accessed via color property.
"_SpecColor" is the specular color of a material (used in specular/glossy/vertexlit shaders).
"_Emission" is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor" is the reflection color of the material (used in reflective shaders).

function Start () {
// Set glossy shader so that specular color is used
renderer.material.shader = Shader.Find (" Glossy");
// Set red specular highlights
renderer.material.SetColor ("_SpecColor",;

See Also: color property, GetColor.