Material.GetTextureOffset Manual     Reference     Scripting  
Scripting > Runtime Classes > Material

function GetTextureOffset (propertyName : string) : Vector2


Gets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_LightMap" is the lightmap texture.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.