MasterServer.RegisterHost Manual     Reference     Scripting  
Scripting > Runtime Classes > MasterServer

static function RegisterHost (gameTypeName : string, gameName : string, comment : string = "") : void


Register this server on the master server.

If the master server address information has not been changed the default Unity master server will be used.

function OnGUI() {
if (GUILayout.Button ("Start Server")) {
// Use NAT punchthrough if no public IP present
Network.useNat = !Network.HavePublicAddress();
Network.InitializeServer(32, 25002);
"JohnDoes game", "l33t game for all");