Light.cullingMask Manual     Reference     Scripting  
Scripting > Runtime Classes > Light

var cullingMask : int


This is used to lights parts of the scene selectively.

If the GameObject's layerMask AND the light's cullingMask is zero then the object will not be lit by this light. See Layers for more information.

// Only light objects in the first layer (Default layer)
light.cullingMask = 1 << 0;

See Also: Light component