Joint.breakTorque Manual     Reference     Scripting  
Scripting > Runtime Classes > Joint

var breakTorque : float


The torque that needs to be applied for this joint to break.

The torque might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints.

// Makes the joint break when a torque larger than 10 is applied
hingeJoint.breakTorque = 10;
// Makes the joint unbreakable
hingeJoint.breakTorque = Mathf.Infinity;

See Also: OnJointBreak