Joint.breakTorque Manual     Reference     Scripting  
Scripting > Runtime Classes > Joint
Joint.breakTorque

var breakTorque : float

Description

The torque that needs to be applied for this joint to break.

The torque might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints.

// Makes the joint break when a torque larger than 10 is applied
hingeJoint.breakTorque = 10;
// Makes the joint unbreakable
hingeJoint.breakTorque = Mathf.Infinity;

See Also: OnJointBreak