Joint.breakForce Manual     Reference     Scripting  
Scripting > Runtime Classes > Joint

var breakForce : float


The force that needs to be applied for this joint to break.

The force might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints.

// Makes the joint break when a force larger than 10 is applied
hingeJoint.breakForce = 10;
// Makes the joint unbreakable
hingeJoint.breakForce = Mathf.Infinity;

See Also: OnJointBreak