Input.mousePosition Manual     Reference     Scripting  
Scripting > Runtime Classes > Input

static var mousePosition : Vector3


The current mouse position in pixel coordinates. (Read Only)

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

var particle : GameObject;
function Update () {
if (Input.GetButtonDown ("Fire1")) {
// Construct a ray from the current mouse coordinates
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast (ray)) {
// Create a particle if hit
Instantiate (particle, transform.position, transform.rotation);