Handles.Disc Manual     Reference     Scripting  
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static function Disc (rotation : Quaternion, position : Vector3, axis : Vector3, size : float, cutoffPlane : bool, snap : float) : Quaternion


rotation the rotation of the disc
position the center of the disc
axis the axis to rotate around
size the size of the disc in world space See Also:HandleUtility.GetHandleSize
cutoffPlane if true, only the front-facing half of the circle is draw / draggable. This is useful when you have many overlapping rotation axes (like in the default rotate tool) to avoid clutter.


Make a 3D disc that can be dragged with the mouse