GameObject.GetComponentsInChildren Manual     Reference     Scripting  
Scripting > Runtime Classes > GameObject
GameObject.GetComponentsInChildren

function GetComponentsInChildren (type : Type, includeInactive : bool = false) : Component[]

Description

Returns all components of Type type in the GameObject or any of its children.

Only active components are returned.

// Disable the spring on all HingeJoints
// in this game object and all its child game objects
var hingeJoints = gameObject.GetComponentsInChildren (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
joint.useSpring = false;
}

For C# users there is a generic version available.

// Disable the spring on all HingeJoints
// in this game object and all its child game objects
HingeJoint[] hingeJoints = gameObject.GetComponentsInChildren<HingeJoint>();
for (HingeJoint joint in hingeJoints) {
joint.useSpring = false;
}